![]() ![]() Results of a mission can affect later missions for example, an enemy capital ship allowed to flee in a particular mission may return in a later mission. However, not all objectives must be met for a mission to be considered successful. Missions must be successfully completed for the campaign to advance. The player can customize the HUD by changing its color, or by toggling the information displays. When flying, the game's perspective is a first-person view from within the cockpit, but the only visible interface is that of the head-up display (HUD). Ships and weapons are selected following the briefing, adding an element of strategy to the missions. In the single-player mode, the player flies through a series of missions in a campaign.īefore flying a mission, the player goes through a briefing, which details relevant information and objectives. ![]() However, its flight model is simple, akin to that of the game TIE Fighter, though it incorporates some elements of Newtonian physics such as precise collision physics. Some have categorized it as a flight simulator, since it has more controls and commands than a typical arcade game. Its sequel, FreeSpace 2, was released a year later in 1999.ĭescent: FreeSpace – The Great War puts the player in a starfighter flying out on missions to investigate, protect, or destroy certain targets. Its expansion, Silent Threat, which comprised additional missions, was also released in 1998. Important battles in the story feature capital ships, which dwarf the fighters piloted by the player, and explode spectacularly on destruction.ĭescent: FreeSpace was well received as a single-player space simulation that integrated all the desired features of its genre, but its multiplayer mode was plagued by lag and inaccurate tracking of statistics. The player pilots a starfighter, and alongside competent AI wingmen, completes these missions to determine the fate of two races. Putting aside their differences, the Terrans and Vasudans form an alliance, and the player is assigned to missions to stop the Shivans' genocidal advance. This war is interrupted by the appearance of the enigmatic and militant Shivans, who begin slaughtering Terrans and Vasudans alike. ![]() The story places the player in the role of a human pilot in the Galactic Terran Alliance, as it engages in war with the alien Parliamentary Vasudan Empire. In 2001, it was ported to the Amiga platform as FreeSpace – The Great War by Hyperion Entertainment. Published by Interplay Entertainment, it is also known as Conflict: FreeSpace – The Great War in Europe. when it was split off from Parallax Software. 48 MB free) RAM, 8X CD-ROM drive, 3D accelerated graphics card (Warp3D supported)Ĭredits | Soundtrack | Codes | Walkthroughĭescent: FreeSpace – The Great War is a 1998 space combat simulation IBM PC compatible computer game developed by Volition, Inc. Silent Threat OctoBattle Pack JanuAmiga version December 2001 ġ33 MHz CPU, 32 MB RAM, 8X CD-ROM drive, DirectX 5.0, 240 MB available hard disk space, Windows 95 All rights reserved.Template:Distinguish2 Descent: FreeSpace – The Great War Fast-paced action, dynamic flight model, very well-made missionsĭescent Freespace 2 ©1999 Interplay Entertainment Corp.Without a doubt one of the best space sims ever created.While defending the human race and its alien Vasudan allies, the player also gets involved in putting down a rebellion of those elements of Vasudan (Hammer of Light) and Human (Neo Terran Front) forces which don't want to cooperate with one another.įreespace 2 includes the FRED2 editor available in the installation directory of the game. The game continues on the story from Descent: FreeSpace, once again thrusting the player into the role of a pilot fighting against the mysterious aliens, the Shivans. and they are wondering what happened to their scouting party. ![]() The seemingly endless tide of Shivan capital ships, bombers and fighters with super advanced technology was nearly overwhelming.Īs the Terran and Vasudan races finish rebuilding their decimated societies, a disturbance lurks in the not-so-far reaches of the Gamma Draconis system. Or at least what YOU thought was the Great War. The year is 2367, thirty two years after the Great War. ![]()
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